If the ocean is choppy, or the ship is making large waves, then you could rule that the fire elemental will be splashed with a wave, even if its essentially floating above the surface, supported by the steam that it's creating. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. Advice and final thoughts. Each creature in that area must make a Dexterity saving throw. $egingroup$ Now you and harlandski have me wondering if spell names are RAW short descriptions or just proper nouns. D D Items. com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. Over the surface of open water, the wave travels at a speed of 60 feet per round—on land or. A line of strong wind. In other words, if something isn't required to be magical or non-magical, it's. Circle of the Ocean Spells Druid Level Spells 3rd mirror image, misty step 5th tidal wave, wall of water 7th control water, watery sphere 9th maelstrom, drown* Blessing of the Sea At 2nd level, your affinity to the sea grants you the ability to dwell within it. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. Range: 120 feet. They are instantly destroyed if exposed to running water or sunlight while paralyzed in their resting place (i. On a success, a creature takes half as much damage. A wall of strong wind rises from the ground at a point you choose within range. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the. If you choose a swell, you create a more controlled and gentle 5-foot-high wave that lasts for 1 hour per level. Freedom of the Waves is a conjuration spell from Tal'Dorei Campaign Setting Reborn. 3. Hit: (2d8 + 4) piercing damage plus (5d6)poison damage. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. Tidal Wave - Recharge . If a spell requires this distinction to be made it is stated as such in its description. The elemental can enter a hostile creature's space and stop there. If you do so, the resistances end, and you have the immunity until the end of. Rogendo • DM • 2 yr. The wall lasts for the duration. " Now we're looking at Wall of Fire: "The wall is opaque and lasts for the duration. Question about the tidal wave spell. Also, Tidal Wave, Tsunami, and Maelstrom are all EXCELLENT spells. The caster unleashes a burst of energy from where they stand dealing thunder and either necrotic or radiant damage to the creatures around them. Dnd Paladin. The tidal wave is a long wave because the wavelength (L gg h) and has a small amplitude (order 1 m on an average ocean water depth of 4000 m). Tempest Domain Spells. DnD’s prone condition can be ended by using half of your movement speed. You conjure up a wave of water that crashes down on an area within range. Tidal wave 🌊 4D8 damage & they have to do a save or become knocked prone. It deals less damage, but it knocks them prone and it is far more malleable than the other twos, so you can use it more times in battle. For every 5 ft. 距離: 120英尺. The tsunami deals 1d6 points of bludgeoning. They were challenging for us because they never got lower than 50 feet and we don’t have a…I think this one is going to be up to interpretation. If they hold out for a long time, give benefits to the upcoming fight and campaign end. RAW, wouldn't affect a ship. “Up to” meaning it can be less than that size. Tidal waves are waves created by the gravitational forces of the sun or moon, and cause changes in the level of water bodies. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. The 3rd level spell Tidal Wave does bludgeoning damage. Now, that said, there's a reason to suspect it might hurt a vessel, you're dumping a ton of weight at it and it. Like Erupting Earth, Plant Growth, and Tidal Wave (Tidal Wave in particular lets you choose "up to" its area of effect for its dimensions so you have some control over it). Casting Time: 1 action Range: 120 feet Components: V, S, M (clay and water) Duration: Instantaneous You choose an area of stone or mud that you can see that fits within a 40-foot cube and that is within range, and choose one of the following effects. Olaf. Though tritons themselves, they often move beneath the depths in the shapes of the beasts surrounding them. Freedom of the Waves requires one action to cast, with verbal, somatic, and material components. The ground in the area is covered with slick ice, making it difficult terrain. The wall lasts for the duration of the spell. , passive Perception 10. Recently I had a discussion regarding Tidal Wave with one of my players and I wanted to check with others regarding my reasoning. On a successful save, a. Relevant Page Number. There are plenty of ways to make a Wisdom-based ranged attack as an action, so in Archer form you can make two Wisdom-based ranged attacks on each of your turns. You conjure up a wave of ice and water that crashes down on an area within range. About. Earth Tremor – 3. "DnD Cantrips!Those low-level magic tricks that a caster can spam when they run out of everything more useful, or so the common wisdom goes. Does this mean it can target 1 square only and then put out fires in an area 30 ft from there?Go to DnD r/DnD • by. Grease. Wall of water, wind wall: they are walls that can help manipulate feild control from range attacks I assume you get the idea. Explorer. The save is the same. As you fire this arrow, you conjure a 10-foot tall, 5-foot wide wall of water that shoots forward to follow the projectile, as though you’re casting Tidal Wave. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Each creature in that area. You infuse the target area with the enervating essence of the blackwater depths, creating a tide of blackwater that spreads out from the designated point of origin at a rate of 100 feet per round until it fills the entire area. A user asks how the Leviathan's Tidal Wave action affects objects in D&D 5e, a CR20 siege monster that can create a wall of water and deal damage to them. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. For example, tidal Wave 5e can wash away a whole nest of Fire Snakes about effortlessly. The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. Assuming Tidal Wave creates the entire wave within the sphere, as Tidal Wave creates 3000 sqft of water and a sphere of Force would be about 600 sqft, he would be instantly crushed as the pressure would be equal to diving about 300 feet in a single second, which subjects you to around 90-100 PSI of pressure. Tidal Wave: A 3rd-level Conjuration available to Druids, Sorcerers, and Wizards. ago. The blade is a khopesh, shaped like a tidal wave and I've designed it so that a few party members can make use of the weapon. Range long (400 ft. On a failed save, the creature takes 6d10 bludgeoning damage. You conjure up a wave of water that crashes down on an area within range. You conjure up a wave of water that crashes down on an area within range. Example Scenario for Using Destructive Wave in D&D 5e. Each creature in that area must make a. them). Summon undead is notably the only Necromancy spell in the Summon Creature Spells category. As an action on your turn, you can repeat the same effect or choose a different one. Multiattack. add to list. Tidal wave is a wave of water thay crashes to the ground. A tsunami, a series of water waves in a body of water caused by the displacement of a large volume of water, although this usage of "tidal wave" is a misnomer and is disfavored by the scientific community. What follows is the set of rules I believe should be followed in this instance; and what is intended by the spell, or what we call RAI. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. The gnome masterminds of Mount Nevermind temper their creativity with years of experience. The “burns a vampire like acid” bit is just to establish a narrative for us to understand why the running water hurts vampires (and to explain why it does acid damage). The wall is opaque and lasts for the duration. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. Duration: 1 min. Thunderous Smite. \$\begingroup\$ Note that completely asides from what the rules say, this is also very varying in fiction, with some vampires fearing water to the extent that they can’t enter even a boat (despite the most famous one entering england via boat), in other stories they just can’t cross running water (so it acts more like a defensive barrier) and in yet others all forms of water are highly. On a failed save, a target takes 14d6 psychic damage and is stunned. When the save fails, the creature is hit by a short blow of 4d8 and is. The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone. Gust of Wind, Shatter. Components: V, S, M (a drop of water) Duration: Instantaneous. Freedom of the Waves. When you cast a tidal wave in 5e, you conjure a massive wave of water that crashes down to an area you pick within range. Going to pitch the idea to my DM to lower the spell level of destructive wave to level 3 spell from level 5. Tidal Wave. A dark wanderer under another response suggest "when water appear", stating that there is a sequence of event in the spell description. ago. Goodberry. One of the players came with an idea of using Tidal wave, but instead of using normal water, he used holy water, hoping to deal extra damage. The words themselves aren't the source of the spell's power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. The artificer in the party suggested placing it in a bag of holding, in hopes to contain the resulting earthquake in the extradimensional space created by the bag. Tidal Wave - Recharge . Source: Xanathar's Guide to Everything. On a failed save, a creature takes 6d10 bludgeoning damage, or. #1. Dnd 5e tidal wave. Note that everything is “up to”; if you need to make the AOE 1 foot wide and 15 feet long so you hit two baddies but none of your allies, you can. You conjure up a wave of water that crashes down on an area within range. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. If you choose a tsunami, you create a 30-foot-high tidal wave of earth or water hurtling across the landscape that lasts for 1 round per level. Fireball does an average of 28 damage up front on a failed save at 3rd level, or 31. You conjure up a wave of water that crashes down on an area within range. Spell Description. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. In the Mists of Manivarsha. The water is black and terribly chilling, and its touch causes a sense of fear in those affected by it. Learn how to cast Tidal Wave, a 3rd-level conjuration spell that creates a wave of water that extinguishes unprotected flames and knocks down creatures in an area. The final wave should take almost everything the party has to stop them. Source: Player's Handbook. Melee Weapon Attack: +8 to hit, reach 10 ft. You could call it a lack of. The spell creates a symphony of harsh sounds that only the target of the spell is able to hear. Well, the wave itself says it only affects creatures, so it seems like basically the wave crests over your target area and crashes down. Yes, natural sources of running water hurt a vampire for the listed amount of damage. Swain. 56 gallons according to Google. Healing Wave has a cast-time of 1,71 seconds. keep in mind that magic is literal, it doesnt follow physic laws, only what's written in the magic description counts. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything . Water Portal The Black Geode – G1. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Its efficiency is around 80%. Vitriolic Sphere does 37. Weak ass cave spiders are good, no poison though at lvl 1; some sort of stupid worm that lies there with barbs or something; I always enjoy the wandering tentacle (basically a tentacle hanging in the cave attached to a. Hey guys! So tonight at the table I was surrounded on three sides by zeds, with no way out, when I remembered I had a 1st level spell slot and didn't…Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell. An Intelligence score of 16 is a +3 bonus. Each target must make an Intelligence saving throw. Each creature in the area must succeed on a Strength saving throw against your spell save DC or take 2d8. Built For Success gives you a d4 to add to most rolls, and resistance to poison and advantage against being paralyzed and poisoned are good defensive buffs. Elemental Guardian – P18. You create a wall of fire on a solid surface within range. An explosion of water rushes out from the point you designate, bowling over your enemies. You can also use your action to temporarily halt the effect or to. How flexible is Tidal Wave's aoe? 5th Edition. Until the spell ends, dim light fills the cylinder. At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th. Missing Patrol. On a failed save, it pursues the course of action you described to the best of its ability. Disciple of the Spirit Wave (3. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. Fire is one the most prevailing elements in DnD, so it comes into manipulation quite a draw . Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything. Sting. An amphidromic point, also called a tidal node, is a geographical location which has zero tidal amplitude for one. It's absolutely on par with other powerful third level spells. This Role Playing Games item by DruidcraftArts has 3 favorites from Etsy shoppers. You conjure up a wave of water that crashes down on an area within range. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. + 40 ft. Attack Generals - 2 rounds of combat vs the generals using their characters to attempt to weaken their influence on their forces. Also the area can be up to the 30 feet long, up to 10 feet. Each creature in that area must make a. Ok now I get it I was thinking more on the physical attack side. Choose one creature that you can see within range to make a Constitution saving throw. Dwarf. Go to DnD r/DnD • by. Available Skins. No one D&D Wizard casts spells in the same way, so it’s important that there are plenty of DnD Wizard spells for players to choose from. Duration: 1 min. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing. 5 if upcast to 4th level, and 14 or 16. She is a monk so armor is out, DM is pretty chill in regards to balanced homebrew items so if there's something you know of that can fit the bill that works too, unless it requires attunement because her attune slots are filled with highly necessary items. 1st. Tidal Wave is an excellent choice if you want an interest AOE fire to add to your Wizard ’ s arsenal. When the wall appears, each creature within its area must make a Strength saving throw. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. ago. This Dice item by d20Adventure has 41 favorites from Etsy shoppers. Wizard traditions are hard for me to choose between but normally it's down to if I have a specific idea in mind. You’ll think of a water wave that falls in an area within range. Thunder Step. Tidal Wave. This wave can destroy ships and harbors in its path. This water takes the form of a tidal. Cool Items. 10 ft wide, and. The material component is a strand of wet hair. Just because I like numbers and stuff: Base Heal is 4802Damage/Effect. All Campaign info (maps, characters, session logs) is being stored on a discord server here: D&D playlist to keep up with th. The wave also carries with it some sea life, which the Gm chooses or rolls for on the table below. -deep wave 10 ft. On a successful save, the creature takes half as much damage and isn’t pushed. Poor thing gets instakilled by Tidal Wave due to its Water Susceptibility cause even a 5x5x5 corner of tidal wave hitting it contains 935 gallons of water thus that's an instant 935 cold damage. You unleash the power of your mind to blast the intellect of up to ten creatures of your choice that you can see within range. Type: Martial Melee Weapon Cost: 5 gp Weight: 4 lbs. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While the creature is charmed, you have a telepathic link with it as long as the. When you take the Attack action on your turn, you can replace one of your attacks with a magical burst of flame. DM rolls, and it is a tidal wave of D20s, of all different sizes and materials, clattering across the table like aggressive stone tumbleweeds, ricocheting off each other, knocking over minis, and making an ungodly racket. D&d Online. This spell creates an undead servant. Choose When Waves Occur. If the saving throw is successful, the. This Role Playing Games item by DruidcraftArts has 3 favorites from Etsy shoppers. Freedom of the Waves. The point must be on the ground or in a body of water. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You conjure up a wave of water that crashes down on an area. Each creature in that area must make a Dexterity saving throw. A Vampire, MM pg. The characters join the effort to rescue those lost and seek out an ancient corruption that has returned. So my question is, can you change the. The tidal wave is 75 feet high (regardless of the caster's level), and 100 feet long per level of the caster. Dalien, being a Bard, knows that if he doesn’t go all out, the army will interrupt the ritual and plunge the entire world into darkness. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. Tidal Wave is a great spell when things are crowded on the battlefield. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of the spell, or until it strikes land. Yes, natural sources of running water hurt a vampire for the listed amount of damage. In terms of damage and scope, it was one of the most powerful spells known in the Realms since Mystra's Ban in the Year of Sundered Webs, −339 DR. Each creature in the area must succeed on a Strength saving throw against your spell save DC or take 2d8. @ZaikyuIn the “Tidal Wave” spell, one of the dimensions is “30 ft. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. #1. While running PoA my players came across a fire elemental which my Druid immediately responded to by casting Tidal Wave, and since I didn't fully read the rules on Fire Elemental then did it on the second round. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. A comprehensive list of all official spells for Fifth Edition. The wall is up 250 feet long, up to 250 feet high, and up to 50 feet thick. It's a third level spell, which means Clerics don't get it until level 5. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. D D Homebrew. But the more you try to stretch the magic, the less bang for your buck you get, and the greater chance of unintended consequences. E. If it fails the check, it can’t move. The wall is up 250 feet long, up to 250 feet high, and up to 50 feet thick. The spell makes no assumptions about being cast in the air, on the ground or even in the sea itself. Ghostly: Flight, better speed than the other undead options, and its attacks make the target Frightened. Cyril is a former Marine-turned-Pirate first introduced in Episode 17: G4 and a member of the Devil's Luck Pirates. A tidal wave is a shallow water wave caused by the gravitational interactions between the Sun, Moon, and Earth ("tidal wave" was used in earlier times to describe what we now call a tsunami. Part Water. Tidal waves usually move between 10 and 20 miles per hour. And every creature that fails the save is. If you cast this spell using 1 action, choose a point within range. Each creature in that area must make a Dexterity saving throw. Born and raised inHere is a list of 10 Awesome Monsters for a Underground Encounter from the Dungeons & Dragons 5th Edition Monster Manual in alphabetical order. The suggested course of action can continue for the entire duration. When you cast the spell you must choose the wave’s type, either a tsunami or a swell. . When the wall appears, each creature within its area must make a Strength saving throw. " The duration for Wall of Fire is set as "Concentration, up to one minute". Just put a +1 into whatever you want the monster to be good at. Tidal Wave. If no large, natural source of water (a river, lake, or ocean) exists within the spell's range, you can affect only one target. Each creature in that area must make a Dexterity saving throw. The Leviathan can create a wall of water 50 feet thick and at a massive scale of 250 long and 250 feet wide at its max. 施法時間: 1個動作. The professor can walk across water and other liquids as if they were solid ground. Examples of these are: Tidal wave, synaptic static, investiture of fire/ice/stone, mental prison, sunbeam, finger of death, firestorm, prismatic spray, whirlwind, abi-dalzim’s horrid wilting, incendiary cloud, sunburst are examples of these spells. 5 total on a success. The caster can start the wave traveling in any direction, but it cannot be turned once started. Its most frightening ability comes from its Tidal Wave. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Casting Time: 10 minutes. Dnd 5e tidal wave. There are a number of spells that produce their effects by conjuring and then manipulating large volumes of water, including Watery Sphere, Tidal Wave, and Tsunami. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. From Plane Shift: Zendikar, page 13; and Plane Shift: Ixalan, page 12. I ruled, that it had no special effect (aside from instantly killing. Each creature in that area. Compendium Your System Come To Life. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. Tidal Surge. On a successful save, a. Water elementals deal bludgeoning damage in D&D. While in this form, the target’s only method of movement is a flying speed of 10 feet. And watery ones, Tidal wave, Watery Sphere. Spells. This spell brings up a huge wave of water from a sea or other large body of water. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. Picking my new 3rd level spell for a storm sorcerer. A few of the strongest spells in D&D are namely, magic jar, heat metal, glibness, imprisonment, geas, teleportation circle wish, and of course the infamous twinned spell. Name. The. For an even more aquatic flair, try homebrewing sirens from the harpy stat block; just replace their flying speed for swimming speed. You conjure up a wave of water that crashes down on an area within range. If for each gallon of water it takes 1 pt of damage, and two tidal waves contained hundreds (if not. Combine this with water walk giving the whole party. Each creature in that area must make a Dexterity saving throw. 297, takes 20 acid damage if it ends its turn in running water. Human - Redemption Paladin Background: Far Traveler. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. When the wall appears, all other creatures within its area must each make a DC: 24 Strength saving throw. Finally, you gain resistance to cold damage, and you are unaffected by the drawbacks caused by a deep underwater environment. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of the spell, or until it strikes land. I want to run it, since it seems like a genuinely powerful spell akin to Fireball, my only question is - what happens when you cast it at a higher level? Tidal wave 5e. All normal plants in a 100-foot radius centered on that point become thick and overgrown. The eye can look in every direction. as the city’s great river swells in a destructive wave—sweeping away both the trials’ champion and the sacred trophy. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot. Multiattack. Tidal Wave with 60 fps frame perfects counter. Assuming Tidal Wave creates the entire wave within the sphere, as Tidal Wave creates 3000 sqft of water and a sphere of Force would be about 600 sqft, he would be instantly crushed as the pressure would be equal to diving about 300 feet in a single second, which subjects you to around 90-100 PSI of pressure. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. D&D Beyond Issue: This spell, Detect Thoughts, is missing from the "Mark of Detection Half-Elf" template as part of their "Spells of the Mark" at second level if they have Spellcasting, however, "detect thoughts doesn't appear on their character sheets under "Manage Spells"-> "Known Spells" list of spells to choose from. Tsunami is a series of water waves caused by the displacement of large bodies of water. There are quite a few water spells in the Elemental Evil Player's Companion (free, you can get the PDF from the WOTC website). Let’s say that only a 5x5x5 square of the water affects the fire elemental. There are two possible uses for the spell, granting either immediate or long-term benefits. From Xanathar's Guide to Everything, page 168; and Elemental Evil Player's Companion, page 22. A wall of water springs into existence at a point you choose within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Tidal Wave. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. While they still create. Dust Devil. For example, tidal Wave 5e can wash away a whole nest of Fire Snakes about effortlessly. When you cast this spell, you create a huge wave of water that slams into one or more targets within range. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. Someone else also pointed out you should have a range of self, but don't forget to update the description of the spell. Abilities. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything. For example, a transmutation wizard would be cool with wood carvers tools, turning metal into wood, caving it into a nice statue, then letting it change back and selling it. This site works best with JavaScript enabled. Your Charisma score increases by 2, and your Wisdom score increases by 1. Unlike most other spells, the Tsunami 'wall' moves 50ft away from you each round, no questions. Each creature in that area must make a Dexterity saving throw. 5. A good example for willing movement is Booming Blade " If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends. Merfolk mature at the same rate humans do and reach adulthood around the age of 20. Control Water. Saving Throw: None. Components: V, S, M (a drop of water) Duration: Instantaneous. As an action on your turn, you can repeat the same effect or choose a different one. A user asks how the Leviathan's Tidal Wave action affects objects in D&D 5e, a CR20 siege monster that can create a wall of water and deal damage to them. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of the spell, or until it strikes land. The wall lasts for the duration. Each creature in that area must make a Dexterity saving throw. high and 500 ft. It is the easiest to make DM specials at low levels. Due to a higher Base-healing, and a higher spellpower-coefficient, Healing Wave will heal for a lot more.